Patch Notes


  • Reworked how memory card 2 is obtained to use the amount of links you've done instead of the cycle you're on.
  • Made cycles a bit longer now that getting memory cards is linking based.
  • Added Brigni Ball. :(
  • Added a new trading card.
  • Added some new things to The Circus :).
  • Added reverb zones to Pillaged Passageways.
  • Added new flavor text to the main menu.
  • Added LODs to the pillars in Concrete Crevice so the scene should perform slightly better.
  • Added an audio and visual cue to where trading cards are.
  • Added a popup whenever you take a screenshot (the M key).
  • Added a new 16x16 icon for the exe.
  • Added a button to view the game's framerate. '}' on keyboard and touchpad on controller.
  • Added a star to show game completion to the main menu if you've been to every scene. (You will have to revisit Forest and Bird Cage due to a coding error.)
  • Addes some grass to Angry Sea.
  • Fixed the stairs in the cabin in Pillaged Passageways not having footstep sounds.
  • Fixed the fence material used in memory card 1 not rendering on both sides of it's faces.
  • Fixed a weird occlusion culling issue around the Forest link in Kindness Sector.
  • Fixed the UFO in Pit still being visible after it flew away.
  • Fixed there being a duplicated lantern in Lantern Lake.
  • Fixed the blown up grenade not showing up in War Museum.
  • Fixed Water Park not having a mobile water material and I also made the floor look a bit nicer.
  • Fixed the brick pillars in Water World not having footstep sounds.
  • Fixed being able to get out of bounds by climbing a spike in Honorable Hollow.
  • Fixed Lantern Lake not having baked occlusion culling.
  • Fixed EVERY spelling and grammer mistake in the game and there will NEVER be ANY grammer mistakes EVER AGIN. :)
  • Did some small optimizations in Hallway.
  • Did some small optimizations in Pit.
  • Did some small optimizations in Pillaged Passageways.
  • Did some small optimizations in Lantern Lake.
  • Did some small optimizations in the trading card scene.
  • Saturated the card 1 leaf texture a tiny bit.
  • Packed some UI sprites into sprite atlases for slightly better performance.
  • Every scene that has a sliding door should recive slight performance increases due to the addition of occlusion portals.
  • Every scene that has a lab should recive performance increases due to the addition of occlusion portals.
  • The art on Pointer's trading card has been re-done by Chaoticluke.
  • Made the bushes in Staircase look a LOT nicer.
  • Made Pillaged Passageways look a bit nicer visually.
  • Made the card 1 grass patches look a lot nicer.
  • Improved the shadows in Concrete Crevice.
  • Increased the linking distance in The Outskirts and Benign Basin.
  • Changed Footsteps to now use a SphereCast instead of a RayCast so they should play far more accurately.
  • Made Derek's shadow bigger.
  • The player's shadow now extends up and down a bit more.
  • Igni Car now respawns after leaving the Parking Garage lab.
  • Combined a lot of the flowers in Basin so the scene runs around 50fps faster now.
  • Changed the vines in Staircase to use gpu instancing instead of static batching so the scene runs around 50-45 fps faster now.
  • Updated the memory card texture and model a tiny bit.
  • Updated The Circus' umbrella model and made it look a bit nicer.
  • Updated card 2's rough dirt texture.
  • Updated Angry Sea's tree model.
  • Updated a ton of packages on the backend.


  • Added 2 new trading cards.
  • Redid the art on Stupid Cat's trading card.
  • Changed text on most of the plaques in War Museum.
  • Added a new structure to Pillaged Passageways.
  • Fixed being able to pause while dying.
  • Fixed Limbo having weird spawns.
  • Fixed the lab trigger in The Outskirts having weird collision.
  • Made it so you have to hold left click to rotate trading cards on PC when a controller is not plugged in.
  • You can now view the full art of trading cards by pressing the interact button.
  • Trading cards now have credit in when in full art mode.
  • Made it so the rotation on trading cards resets after you go to a different one.
  • Changed some UI to be more consistent.
  • Adjusted the rotation of some of the rocks in The Outskirts' cave so you can get in it far easier.
  • Removed Crigni.


  • Fixed the death trigger in Staircase being way too small.
  • Adjusted the collision on the rocks in Benign Basin.
  • Added a new special link to Concrete Crevice.
  • Slightly adusted some terrain in Concrete Crevice.


  • Linux and MacOS builds are out!
  • Rotated a trash can in the Kindness Sector lab so it looks nicer.
  • Made it so the game saves after the cycle ends.
  • Removed the "elevator" in Zone because it was broken.
  • Really small optimizations with the Brick Plains' tiny flowers.
  • Fixed a flavor text displaying the wrong character.


  • Added 1 new 'Memory Card' that has an ENTIRE 16 NEW EXPLORABLE scenes.
  • Went back and REVAMPED 8 old scenes.
  • Added 4 new FRESH NPCs to interact with!
  • Added 5 WHOLE NEW trading cards!
  • Added full controller support for most controllers.
  • Added Sony DUALSHOCK®/DualSense® controller light bar support.
  • Ported the game to Android devices.
  • Redid the options menu.
  • Redid the main menu.
  • Made a save system that doesn't use PlayerPrefs and also includes save slots, below are the save file paths.
    • Windows: 'C:\'User'\AppData\LocalLow\lyraignifan\AMT Dream Simulator\Saves'
    • Linux: 'XDG_CONFIG_HOME/unity3d/lyraignifan/AMT Dream Simualtor/Saves' or '$HOME/.config/unity3d/lyraignifan/AMT Dream Simualtor/Saves'
    • Android: '/storage/emulated/0/Android/data/com.lyraignifan.AMTDreamSimualtor/files/Saves'
    • Note: To access your save file on Android your phone will either need to be rooted or you can use an app like ZArchiver.
  • A few old models have been redone/remodeled.
  • Added a day/cycle system.
  • Added a weather system.
  • Added full (toggle-able) Discord Rich Presence support. Example
  • Probably even more I forgot to add!
  • Full list of credits here.
  • Sorry about release 1.0.0 taking so long to come out and memory cards 3 and 4 not being in it, I just really needed to get the game out so I could take a break after working on it for 3 and a half years. After bug fixes are done I will recode the game from the ground up so I don't have to deal with it's horrible code base. :3

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