- Reworked how memory card 2 is obtained to use the amount of links you've done instead of the cycle you're on.
- Made cycles a bit longer now that getting memory cards is linking based.
- Added Brigni Ball. :(
- Added a new trading card.
- Added some new things to The Circus :).
- Added reverb zones to Pillaged Passageways.
- Added new flavor text to the main menu.
- Added LODs to the pillars in Concrete Crevice so the scene should perform slightly better.
- Added an audio and visual cue to where trading cards are.
- Added a popup whenever you take a screenshot (the M key).
- Added a new 16x16 icon for the exe.
- Added a button to view the game's framerate. '}' on keyboard and touchpad on controller.
- Added a star to show game completion to the main menu if you've been to every scene. (You will have to revisit Forest and Bird Cage due to a coding error.)
- Addes some grass to Angry Sea.
- Fixed the stairs in the cabin in Pillaged Passageways not having footstep sounds.
- Fixed the fence material used in memory card 1 not rendering on both sides of it's faces.
- Fixed a weird occlusion culling issue around the Forest link in Kindness Sector.
- Fixed the UFO in Pit still being visible after it flew away.
- Fixed there being a duplicated lantern in Lantern Lake.
- Fixed the blown up grenade not showing up in War Museum.
- Fixed Water Park not having a mobile water material and I also made the floor look a bit nicer.
- Fixed the brick pillars in Water World not having footstep sounds.
- Fixed being able to get out of bounds by climbing a spike in Honorable Hollow.
- Fixed Lantern Lake not having baked occlusion culling.
- Fixed EVERY spelling and grammer mistake in the game and there will NEVER be ANY grammer mistakes EVER AGIN. :)
- Did some small optimizations in Hallway.
- Did some small optimizations in Pit.
- Did some small optimizations in Pillaged Passageways.
- Did some small optimizations in Lantern Lake.
- Did some small optimizations in the trading card scene.
- Saturated the card 1 leaf texture a tiny bit.
- Packed some UI sprites into sprite atlases for slightly better performance.
- Every scene that has a sliding door should recive slight performance increases due to the addition of occlusion portals.
- Every scene that has a lab should recive performance increases due to the addition of occlusion portals.
- The art on Pointer's trading card has been re-done by Chaoticluke.
- Made the bushes in Staircase look a LOT nicer.
- Made Pillaged Passageways look a bit nicer visually.
- Made the card 1 grass patches look a lot nicer.
- Improved the shadows in Concrete Crevice.
- Increased the linking distance in The Outskirts and Benign Basin.
- Changed Footsteps to now use a SphereCast instead of a RayCast so they should play far more accurately.
- Made Derek's shadow bigger.
- The player's shadow now extends up and down a bit more.
- Igni Car now respawns after leaving the Parking Garage lab.
- Combined a lot of the flowers in Basin so the scene runs around 50fps faster now.
- Changed the vines in Staircase to use gpu instancing instead of static batching so the scene runs around 50-45 fps faster now.
- Updated the memory card texture and model a tiny bit.
- Updated The Circus' umbrella model and made it look a bit nicer.
- Updated card 2's rough dirt texture.
- Updated Angry Sea's tree model.
- Updated a ton of packages on the backend.