Fixed the game sending you to the memory card room instead of the tutorial.
Slightly changed the tall Uglyass poster in The Circus.
The texture used in the lab ground fog shader and the fake volumetric light shader has been replaced.
Added a room between a room.
Added a new sign to The Circus.
Increased linking distance slightly in Lantern Lake.
Changed the player figure's light on the main menu to be a fake light for performance.
Changed how big the hay maze trigger was in The Circus so you don't trigger it outside the hay maze.
Changed Uglyass' talksprites a bit.
Changed the night time skybox's stars so they look a bit nicer now.
Slightly changed how long it takes for a cycle to end so they should be a bit longer now.
Fixed not being able to walk up a ramp in Pillaged Passageways.
Fixed being able to not die in Pool.
Added a new NPC and area to Staircase. The new area is accessible from The Outskirts.
Added a new trading card.
This will probably be the final update before I begin serious work on the recode.
Reworked how memory card 2 is obtained to use the amount of links you've done instead of the cycle you're on.
Made cycles a bit longer now that getting memory cards is linking based.
Added Brigni Ball. :(
Added a new trading card.
Added some new things to The Circus :).
Added reverb zones to Pillaged Passageways.
Added new flavor text to the main menu.
Added LODs to the pillars in Concrete Crevice so the scene should perform slightly better.
Added an audio and visual cue to where trading cards are.
Added a popup whenever you take a screenshot (the M key).
Added a new 16x16 icon for the exe.
Added a button to view the game's framerate. '}' on keyboard and touchpad on controller.
Added a star to show game completion to the main menu if you've been to every scene. (You will have to revisit Forest and Bird Cage due to a coding error.)
Added some grass to Angry Sea.
Fixed the stairs in the cabin in Pillaged Passageways not having footstep sounds.
Fixed the fence material used in memory card 1 not rendering on both sides of it's faces.
Fixed a weird occlusion culling issue around the Forest link in Kindness Sector.
Fixed the UFO in Pit still being visible after it flew away.
Fixed there being a duplicated lantern in Lantern Lake.
Fixed the blown up grenade not showing up in War Museum.
Fixed Water Park not having a mobile water material and I also made the floor look a bit nicer.
Fixed the brick pillars in Water World not having footstep sounds.
Fixed being able to get out of bounds by climbing a spike in Honorable Hollow.
Fixed Lantern Lake not having baked occlusion culling.
Fixed EVERY spelling and grammar mistake in the game and there will NEVER be ANY grammar mistakes EVER AGIN. :)
Did some small optimizations in Hallway.
Did some small optimizations in Pit.
Did some small optimizations in Pillaged Passageways.
Did some small optimizations in Lantern Lake.
Did some small optimizations in the trading card scene.
Saturated the card 1 leaf texture a tiny bit.
Packed some UI sprites into sprite atlases for slightly better performance.
Every scene that has a sliding door should receive slight performance increases due to the addition of occlusion portals.
Every scene that has a lab should receive performance increases due to the addition of occlusion portals.
The art on Pointer's trading card has been re-done by Chaoticluke.
Made the bushes in Staircase look a LOT nicer.
Made Pillaged Passageways look a bit nicer visually.
Made the card 1 grass patches look a lot nicer.
Improved the shadows in Concrete Crevice.
Increased the linking distance in The Outskirts and Benign Basin.
Changed Footsteps to now use a SphereCast instead of a RayCast so they should play far more accurately.
Made Derek's shadow bigger.
The player's shadow now extends up and down a bit more.
Igni Car now respawns after leaving the Parking Garage lab.
Combined a lot of the flowers in Basin so the scene runs around 50fps faster now.
Changed the vines in Staircase to use gpu instancing instead of static batching so the scene runs around 50-45 fps faster now.
Updated the memory card texture and model a tiny bit.
Updated The Circus' umbrella model and made it look a bit nicer.
Updated card 2's rough dirt texture.
Updated Angry Sea's tree model.
Updated a ton of packages on the back end.
Added 2 new trading cards.
Redid the art on Stupid Cat's trading card.
Changed text on most of the plaques in War Museum.
Added a new structure to Pillaged Passageways.
Fixed being able to pause while dying.
Fixed Limbo having weird spawns.
Fixed the lab trigger in The Outskirts having weird collision.
Made it so you have to hold left click to rotate trading cards on PC
when a controller is not plugged in.
You can now view the full art of trading cards by pressing the interact button.
Trading cards now have credit in when in full art mode.
Made it so the rotation on trading cards resets after you go to a different one.
Changed some UI to be more consistent.
Adjusted the rotation of some of the rocks in The Outskirts' cave so you can
get in it far easier.
Removed Crigni.
Fixed the death trigger in Staircase being way too small.
Adjusted the collision on the rocks in Benign Basin.
Added a new special link to Concrete Crevice.
Slightly adusted some terrain in Concrete Crevice.
Linux and MacOS builds are out!
Rotated a trash can in the Kindness Sector lab so it looks nicer.
Made it so the game saves after the cycle ends.
Removed the "elevator" in Zone because it was broken.
Really small optimizations with the Brick Plains' tiny flowers.
Fixed a flavor text displaying the wrong character.
Added 1 new 'Memory Card' that has an ENTIRE16NEW EXPLORABLE scenes.
Went back and REVAMPED8 old scenes.
Added 4 new FRESH NPCs to interact with!
Added 5 WHOLE NEW trading cards!
Added full controller support for most controllers.
Added Sony DUALSHOCK®/DualSense® controller light bar support.
Ported the game to Android devices.
Redid the options menu.
Redid the main menu.
Made a save system that doesn't use PlayerPrefs and also includes save slots, below are the save file paths.
Sorry about release 1.0.0 taking so long to come out and memory cards 3 and 4 not being in it, I just really
needed to get the game out so I could take a break after working on it for 3 and a half years. After bug fixes
are done I will recode the game from the ground up so I don't have to deal with it's horrible code base. :3