Fixed Brigni Ball's trading card holo not being set.
Fixed a bug where you would fall through the ground in The Outskirts, it may not be fixed still I don't really know what was causing it?
Messed with how the flickering light on the main menu works so theres always at least one light on.
Adjusted some flower positions in Brick Plains.
Added character wobble to the now entering moving text box.
Fixed the Kindness Sector lab trigger not covering the whole lab.
Fixed Pointer being broken in Kindness Sector.
Quick aside I redid all of the version names because this game's release schedule is a mess and its never coming out.
1.0.0 will be for the actual full release of the game to Steam in like 10 years.
Also sorry for the android and Linux version being huge, for some reason their shaders compile to like 400mb.
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On mobile you will have to reinstall the game because the entire project changing on the back end, doing so will get rid of your save data.
If you want to back up your save data before reinstalling the save data is located at: '/storage/emulated/0/Android/data/com.lyraignifan.AMTDreamSimualtor/files/Saves'
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Re coded the game almost entirely from the ground up.
The player is now using a rigidbody character controller so you can jump around and crouch.
The main menu has been fully redone.
Most menus have been completely redone.
NPCs have been rewritten to use Ink so they can have more then one line of dialogue per interaction.
The entire game is using addressables now so the memory footprint should be a bit smaller.
Controller rumble has been added, for some reason it's always set to max strength on DualSense controllers sorry, I think it's a unity problem.
Unkind Unknown has been completely redone.
Igni Chunk has been completely redone.
Less important NPCs have been added in many places.
There is now a scene after you die or after a cycle ends that lets you get back into the game quicker.
Remodeled a ton of models, mostly a lot of the lab props.
SSAO has been re added to high graphics for like the 80th time in AMHistory.
File size reduced by around 100mb.
For future reference don't static batch trees that have LODs.
Quick note, development on the AMT re code is going good and it should be out by the end of the month.
Updated the game's Unity version to 2022.3.62f2 to address security concerns.
Updated packages on the back end along with the Unity version update.
Fixed a few bugs and adjusted the UI in a few places.
Redid the model for the Pillaged campfire a bit.
Fixed a few spelling mistakes.
Added another completion star to the main menu for getting all trading cards.
Klense no longer says "mate". He wouldn't say that.
Changed the popup animator to be on unscaled time so it should keep going when ever the game is paused.
Fixed a small spelling mistake on the cannon plaque in War Museum. Cannon was spelled canon.
Fixed the game sending you to the memory card room instead of the tutorial.
Slightly changed the tall Uglyass poster in The Circus.
The texture used in the lab ground fog shader and the fake volumetric light shader has been replaced.
Added a new sign to The Circus.
Increased linking distance slightly in Lantern Lake.
Changed the player figure's light on the main menu to be a fake light for performance.
Changed how big the hay maze trigger was in The Circus so you don't trigger it outside the hay maze.
Changed Uglyass' talksprites a bit.
Changed the night time skybox's stars so they look a bit nicer now.
Slightly changed how long it takes for a cycle to end so they should be a bit longer now.
Fixed not being able to walk up a ramp in Pillaged Passageways.
Fixed being able to not die in Pool.
Added a new NPC and area to Staircase. The new area is accessible from The Outskirts.
Added a new trading card.
This will probably be the final update before I begin serious work on the recode.
Reworked how memory card 2 is obtained to use the amount of links you've done instead of the cycle you're on.
Made cycles a bit longer now that getting memory cards is linking based.
Added Brigni Ball. :(
Added a new trading card.
Added some new things to The Circus :).
Added reverb zones to Pillaged Passageways.
Added new flavor text to the main menu.
Added LODs to the pillars in Concrete Crevice so the scene should perform slightly better.
Added an audio and visual cue to where trading cards are.
Added a popup whenever you take a screenshot (the M key).
Added a new 16x16 icon for the exe.
Added a button to view the game's framerate. '}' on keyboard and touchpad on controller.
Added a star to show game completion to the main menu if you've been to every scene. (You will have to revisit Forest and Bird Cage due to a coding error.)
Added some grass to Angry Sea.
Fixed the stairs in the cabin in Pillaged Passageways not having footstep sounds.
Fixed the fence material used in memory card 1 not rendering on both sides of it's faces.
Fixed a weird occlusion culling issue around the Forest link in Kindness Sector.
Fixed the UFO in Pit still being visible after it flew away.
Fixed there being a duplicated lantern in Lantern Lake.
Fixed the blown up grenade not showing up in War Museum.
Fixed Water Park not having a mobile water material and I also made the floor look a bit nicer.
Fixed the brick pillars in Water World not having footstep sounds.
Fixed being able to get out of bounds by climbing a spike in Honorable Hollow.
Fixed Lantern Lake not having baked occlusion culling.
Fixed EVERY spelling and grammar mistake in the game and there will NEVER be ANY grammar mistakes EVER AGIN. :)
Did some small optimizations in Hallway.
Did some small optimizations in Pit.
Did some small optimizations in Pillaged Passageways.
Did some small optimizations in Lantern Lake.
Did some small optimizations in the trading card scene.
Saturated the card 1 leaf texture a tiny bit.
Packed some UI sprites into sprite atlases for slightly better performance.
Every scene that has a sliding door should receive slight performance increases due to the addition of occlusion portals.
Every scene that has a lab should receive performance increases due to the addition of occlusion portals.
The art on Pointer's trading card has been re-done by Chaoticluke.
Made the bushes in Staircase look a LOT nicer.
Made Pillaged Passageways look a bit nicer visually.
Made the card 1 grass patches look a lot nicer.
Improved the shadows in Concrete Crevice.
Increased the linking distance in The Outskirts and Benign Basin.
Changed Footsteps to now use a SphereCast instead of a RayCast so they should play far more accurately.
Made Derek's shadow bigger.
The player's shadow now extends up and down a bit more.
Igni Car now respawns after leaving the Parking Garage lab.
Combined a lot of the flowers in Basin so the scene runs around 50fps faster now.
Changed the vines in Staircase to use gpu instancing instead of static batching so the scene runs around 50-45 fps faster now.
Updated the memory card texture and model a tiny bit.
Updated The Circus' umbrella model and made it look a bit nicer.
Updated card 2's rough dirt texture.
Updated Angry Sea's tree model.
Updated a ton of packages on the back end.
Added 2 new trading cards.
Redid the art on Stupid Cat's trading card.
Changed text on most of the plaques in War Museum.
Added a new structure to Pillaged Passageways.
Fixed being able to pause while dying.
Fixed Limbo having weird spawns.
Fixed the lab trigger in The Outskirts having weird collision.
Made it so you have to hold left click to rotate trading cards on PC
when a controller is not plugged in.
You can now view the full art of trading cards by pressing the interact button.
Trading cards now have credit in when in full art mode.
Made it so the rotation on trading cards resets after you go to a different one.
Changed some UI to be more consistent.
Adjusted the rotation of some of the rocks in The Outskirts' cave so you can
get in it far easier.
Removed Crigni.
Fixed the death trigger in Staircase being way too small.
Adjusted the collision on the rocks in Benign Basin.
Added a new special link to Concrete Crevice.
Slightly adusted some terrain in Concrete Crevice.
Linux and MacOS builds are out!
Rotated a trash can in the Kindness Sector lab so it looks nicer.
Made it so the game saves after the cycle ends.
Removed the "elevator" in Zone because it was broken.
Really small optimizations with the Brick Plains' tiny flowers.
Fixed a flavor text displaying the wrong character.
Added 1 new 'Memory Card' that has an ENTIRE16NEW EXPLORABLE scenes.
Went back and REVAMPED8 old scenes.
Added 4 new FRESH NPCs to interact with!
Added 5 WHOLE NEW trading cards!
Added full controller support for most controllers.
Added Sony DUALSHOCK®/DualSense® controller light bar support.
Ported the game to Android devices.
Redid the options menu.
Redid the main menu.
Made a save system that doesn't use PlayerPrefs and also includes save slots, below are the save file paths.
Sorry about release 1.0.0 taking so long to come out and memory cards 3 and 4 not being in it, I just really
needed to get the game out so I could take a break after working on it for 3 and a half years. After bug fixes
are done I will recode the game from the ground up so I don't have to deal with it's horrible code base. :3